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KINEMATICS ANIMATION: AN HEART OF MULTIMEDIA

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07-24-2023

KINEMATICS ANIMATION: AN HEART OF MULTIMEDIA

Multimedia is any combination of text, graphics, arts, sound, animation, video that is delivered to us by computer or any other electronic devices.

KINEMATICS: AN ANIMATION TECHNIQUE

Computer animation is the art of creating moving images through the use of computers. It is a part of computer graphics and animation. It is created by 3D computer graphics. For example, cartoons on television. We are provided with various animation techniques. Kinematics is one of them.

Kinematics is a study of motion of jointed structures such as walking man. Latest technology use motion capture for complex movement animation. It focuses on character positioning and animation process. Kinematic analysis is one of the first steps in the design of most industrial robots. It allows the designer to obtain information on the position of each component within the mechanical system. There are two types of kinematics-

1) Inverse kinematics

2) Forward kinematics

Forward and Inverse kinematics are the methods to calculate co-ordinate of end-effector and jointed angles. They are opposite.

2)INVERSE KINEMATICS

It is a mapping from cartesian space to joint space. It makes the use of the kinematics equations to determine the jointed Structure. It is an example of the kinematic analysis of a constrained system of rigid bodies, or kinematic chain. It is important to game programming and 3D animation, where it is used to connect game characters physically to the world, such as feet landing firmly on top of terrain. Two main methods you can used it for solving the inverse problem which are Geometric Solution Approach and

2)FORWARD KINEMATICS

It is a mapping from joint space to cartesian space. It refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. The kinematics equations of the robot are used in robotics, computer games, and animation.

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